I will not be moving to twitter or patreon ever. I may move to newgrounds or pixiv, but not immediately after the purge. If I do decide to migrate somewhere, I will post the link here ASAP.
Archive
Currently, all of my work is on my hard drive and my MEGA. I will put together a pastebin with links to everything at some point.
Discord
I’ve considered setting up a discord server, but I’m apprehensive about making it public. If I do set it up and make it public, I’ll post a link here on this blog.
Tumblr
On the 14th or 15th, I’ll go through this blog and delete all NSFW content and disable the explicit rating. Once that is done, I’ll make a post with a pastebin link to my archived work, as well as a link to wherever I’ve decided to move. Hopefully these links should stay up here permanently to guide people looking for my work post-purge.
Q&A
Just relax, stop sending me asks as anon because I’m not going to answer them anymore. You don’t need to worry about me disappearing, I’ll find my way back.
I’ve got far too much shit to post to let myself fade away.
Robots
With tumblr dying, this complicates the robo-waifu poll a bit. I don’t have a clear solution to this, so if anyone has any suggestions for how to run this without a goddamn website with audience interaction then let me know. Or don’t. If I can’t get the poll working I’ll just pick one of them. Or all of them. Who knows.
“Since its founding in 2007, Tumblr has always been a place for wide open, creative self-expression at the heart of community and culture. To borrow from our founder David Karp, we’re proud to have inspired a generation of artists, writers, creators, curators, and crusaders to redefine our culture and to help empower individuality.”
Then we decided to say FUCK YOU and throw them all in the trash.
With this there will likely be no more posts from me on here anymore, it’s been a good ride and thanks to every one of you for the support. I’ll be continuing to post my future works from now on at TwitterandPixiv(for the other stuff). I’ll also be exploring other areas to share my content and will share as I figure those out.
Hope to see you guys on there. Apologies for the general lack of content again recently, but i’ve been busy with a few things and I intend on getting back on track soon enough.
As for my content, i’ll maybe try and archive what I can at some point, but it can all mostly be found on the rule 34 sites and all over this blog if you search the “animation” tag. So eh.
I figure I can start with a Discord server, so here you are. Another one to clog up your server list! Hopefully see you there.
Reminder that the preview gifs in all of my posts are simplified for
the purpose of creating a gif that loops smoothly. My animations are
intended to be viewed in full with audio.
I was going to post this on new years, but with the sitewide nsfw nuke on the horizon, I’ve decided to post it now. I’ll make a separate post later about my plans for after the lab is shut down.
After finding out that explicit blogs were no longer appearing in the master search, I checked both the blog specific searches and tags.
Neither work.
If you click any of the tags below my post you get nothing. If you try to search my site itself for specific content you also get nothing.
NSFW is basically now invisible on tumblr.
The only way you can find a blog is to either get linked from somewhere else, or see a reblog already on your dash, but even then any NSFW artist that uses tags is basically wasting time as the tags will not allow anyone to search your content. You basically become a dashboard feed to your followers with no search or tag potential, and that’s it.
Starting Dec 17, adult content will not allowed on Tumblr, regardless of how old you are. You can read more about what kinds of content are not allowed on Tumblr in our Community Guidelines.. If you spot a post that you don’t think belongs on Tumblr, period, you can report it: From the dashboard or in search results, tap or click the share menu (paper airplane) at the bottom of the post, and hit “Report.”
A forest fairy or living onahole or something. Maybe some day paladins will have some kind of story or lore.
Includes butt and breast bones, flexes for an abdominal bulge, throat
bulge, bigger breasts and butt, and a bunch more. Note that the corners
of the mouth behave kind of strangely and break easily. This may be
fixed with a later release or it may not.
Edited by @uwotinfokm8 and @wattchewant, based off the workshop version. I touched up the textures a little bit as well.
Remember that SFM is an
awful program and if you want to really get into animation, you should
use something better like blender, c4d, 3dsmax, maya, etc.
That
being said, constraints are a nice way to make SFM just a little less
garbage and might convince you to postpone switching to something better
if you’re an imbecile like I am.
Aim Constraint Basics
This
is how you apply an aim constraint. Left-click on the parent bone
first, then left-click on the child bone. The child bone will rotate to
face the parent bone.
This is how it looks in practice.
You
might notice that when you apply this constraint, a new DAG appears in
the list. This is a slider that affects the weight of the constraint, on
a scale of 0-100%.
Here,
I’ve applied an additional aim constraint to the templar’s neck and 3
spine bones, and adjusted the weights to produce this:
You can see that the bones with lower slider values don’t rotate as much to follow the bone they’re constrained to.
Aim Constraints for Eye Movement
Aim
constraints can be used to create a viewtarget for non-qc eyes, which
makes moving them around a whole lot easier compared to manually
positioning them.
This isn’t any different than what I showed
above, but you might have to manually position the eyes’ initial
position so they’re looking directly at the viewtarget before you apply
the constraint.
Parent Constraints for Impromptu Shapekeys
Parent
constraints are basically locks that can be toggled on & off. By
applying a parent constraint to a bone, moving it, and then messing with
the weight slider, you can basically create a shapekey from scratch.
This
is pretty useful for eyelids and eyebrows, since SFM tends to have
trouble interpolating very small position adjustments between keyframes,
but has no problem interpolating different slider values.
Using Inheritence to Bypass Aim Constraint Limitations
Normally,
objects that are under an aim constraint cannot be rotated. There’s a
way around this, and it has to do with how objects inherit motion from
whatever they’re locked to.
Here’s
a quick hierarchy of bones on a regular biped in sfm. If you move
the neck, the head moves as well. You move spine2, it moves the neck and
head as well, and so on.
(empty.mdl
is what I use for this. It’s essentially just an invisible model with
one bone. You can use whatever you like as long as you hide it
afterwards.)
Place a new model at the exact same position as the head. Lock the head to this new model, then lock the new model to the neck, creating the hierarchy above.
By
applying the aim constraint to this intermediary bone instead of the
head, and having the head inherit its (constraint-based) movement through a lock, you;’re
able to bypass this limitation of aim constraints, allowing you to both
rotate the head and have it track something as if it were constrained.